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Posted Saturday, May 25, 2013 at 12:31 PM

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Adobe Illustrator CS6 Essentials, A 12 hour Intro Course

Learn more at Luminous Works with this Introductory course.

June 5 & 6 or July 29 & 30 from 9:30 AM to 4:30 PM
$525 ( includes one time free refresher course if space is available)

Course led by Steve Laskevitch, who has been consistently rated in the Top 6 Highest Worldwide in student evaluations of all Adobe Certified Instructors


Register, and more dates at: Illustrator Essentials

The Adobe CS6 Illustrator Essentials course will cover:
(Material always customized for the students in attendance):


Create both basic and complex shapes
  • create simple, "logo-esque" shapes
  • secrets of the "basic" shape tools
  • know when to edit and when to redraw
Bend and twist graphics with powerful transformation tools
  • the Scale, Rotate, and Reflect tools
  • the Liquify tools: Warp, Twirl, Pucker, Bloat, and friends
  • Free Transform
  • the Bounding Box
  • point by point editing
Control your illustrations with Layers
  • control stacking order of your illustration's parts
  • organize complex illustrations (like maps)
  • selecting objects from the Layers panel
  • hiding, locking, and more
Create and control color swatches
  • the power and pitfalls of Illustrator swatches
  • using color libraries (like Pantone®)
  • the joys of Live Color: recolor whole illustrations elegantly
Use Gradients effectively
  • surprising ways to add depth to objects
  • shading and subtlety
Using Type
  • the Adobe type engine
  • font choices
  • controlling typographic features
  • converting type to graphics
  • flowing text along a path
  • flowing text inside a path
  • getting text from other applications
Adding images from other programs to your illustrations
  • take advantage of Photoshop features in Illustrator
  • linking vs embedding
Working intuitively: Live Paint
  • from vector shape quilting to drawing the way you want
  • mind the gap: pitfalls in Live Paint
Tracing scanned images: pros and cons
  • line drawing to vector paths
  • photos to vector forms
  • taming the Live Trace feature
Transparency
  • transparency risks made clear (puns intended)
  • opacity, blending modes, and output
  • transparency effects vs overprinting
Combining Shapes
  • shape modes
  • using shapes as tools on other shapes
Basics of Blends
  • morphing of objects
  • using blends to create subtle shading
Graphic Styles
  • saving appearance attributes for later use
  • make major changes globally and efficiently
Saving and Exporting



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